From: Movement visualisation in virtual reality rehabilitation of the lower limb: a systematic review
MV Group | N | Description |
---|---|---|
Indirect MV | 13 | Body movements are not directly visualized in the virtual environment. Changes in context information represent indirectly the user’s movement |
Subgroups | ||
 Optical flow (N = 11): Motion of patterns or objects create a naturalistic illusion of movement in the virtual environment. Goal is usually navigation through a virtual scenario (e.g. supermarket) | ||
 Active optical flow (N = 3): Motion of patterns or objects during movement in the virtual environment is manipulated with the purpose to influence the user’s behavior (e.g. acceleration of optical flow) | ||
Abstract MV | 11 | The user’s movement is represented in a (non-anthropomorphic) computer graphic. Main goal relies on the correct execution of the task |
Subgroups | ||
 2D Exercise (N = 6): tasks performance in a two dimensional environment | ||
 3D Exercise (N = 5): task performance in a three dimensional environment | ||
Augmented reality (AR) MV | 9 | Visualisation of the user’s real body supplemented with virtual Performance Feedback and/or virtual Context Information (e.g. Sony Eye Toy, AR-glasses). This also includes Augmented Virtuality |
Avatar MV | 5 | Real movements are represented through a virtual body (or body part) |
Subgroups | ||
 Realistic body (or body part) (N = 3): Representation visually and kinematically close to the real body | ||
 Rough figure (N = 2): Simple body representation with some aspects of real appearance and movements (e.g. Mii avatar in Nintendo Wii) | ||
 Mirrored body (or body part) (N = 0): Realistic body representation with mirrored visual and movement information | ||
Tracking MV | 4 | Continuous adjustment of body movement with an external visual input (e.g. follow a given trajectory). Explicit goal is the correctness of the movement execution |
Combined MV | 1 | Visualisation consists of more than one MV type (e.g. indirect MV on an augmented reality device) |
No MV | 2 | Body movements are not represented in the virtual environment. Visualisation during rehabilitation training is exclusively based on Performance Feedback |