Type | Name | Description |
---|---|---|
Vertex shader | Bounding box | Model and view matrix applied to lines without lighting effect |
Bundle | Model and view matrix applied to tract 3D data with Phong lighting algorithm | |
Coordinate system | Model and view applied to volumetrical arrows without lighting effect | |
Cylinder | Pass through shader for tract data | |
Mesh | Model and view matrix applied to mesh 3D data with Phong lighting algorithm and opacity | |
Volume-slice | Model and view matrix applied to vertex from bounding box collided with plane | |
Geometry shader | Cylinder | Model and view matrix applied to a line-to-cylinder algorithm |
Quaternion | Functions describing quaternion mathematics | |
Fragment shader | Standard fragment shader | Pass through shader for color data |
MRI slide | Evaluation of pixel color for 3D texture (MRI data) | |
MRI volume | Evaluation of pixel color for 3D texture (MRI data) and Phong lighting algorithm using gradient estimation as normal |